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modding:resources_types_guidelines [17/10/2018 13:39]
admin
modding:resources_types_guidelines [27/12/2019 21:45] (current)
admin [Resource Types]
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 | Entity ​          ​| ​ .xml          | XML file used to define entities that can be spawned in the game world. | | Entity ​          ​| ​ .xml          | XML file used to define entities that can be spawned in the game world. |
 | Font             ​| ​ .ttf, .otf    | Font file used to display UI text in various style. | | Font             ​| ​ .ttf, .otf    | Font file used to display UI text in various style. |
-| Image            |  .tga          TARGA image file that can be imported as a texture in the game by using the [[modding:​editortools:​texture_converter|Texture Converter]] tool. |+| Image            |  .tga, .png, .jpg, .bmp Image file that can be imported as a texture in the game by using the [[modding:​editortools:​texture_converter|Texture Converter]] tool. |
 | Material ​        ​| ​ .xml          | XML file defining shaders, parameters and rendering techniques that can be applied on a 3D model geometry. | | Material ​        ​| ​ .xml          | XML file defining shaders, parameters and rendering techniques that can be applied on a 3D model geometry. |
 | Mesh             ​| ​ .fbx          | FBX mesh file that can be imported as a proper 3D model in the game by using the model converter tool.  | | Mesh             ​| ​ .fbx          | FBX mesh file that can be imported as a proper 3D model in the game by using the model converter tool.  |
  • modding/resources_types_guidelines.txt
  • Last modified: 27/12/2019 21:45
  • by admin