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modding:editortools:texture_converter [13/11/2018 12:54]
admin [Conversion Parameters]
modding:editortools:texture_converter [10/12/2019 16:03] (current)
admin [Overview]
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 Here is the list of image file format that can be converted to the DDS format used by the engine: Here is the list of image file format that can be converted to the DDS format used by the engine:
  
-  * .TGA +  * .TGA (preferred image format) 
-  * .PNG+  * .PNG (preferred image format) 
 +  * .JPG 
 +  * .BMP
  
 More information about the DDS texture file format can be found [[modding:​texture_formats_guidelines|here]]. More information about the DDS texture file format can be found [[modding:​texture_formats_guidelines|here]].
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 > //Auto Mode// > //Auto Mode//
  
-If the auto mode is enabled then some conversion parameters will be automatically set according to the file names if they are following the recommended ​[[modding:​resources_naming_convention|naming convention]]. +If the auto mode is enabled then some conversion parameters will be automatically set according to the file names if they are following the [[modding:​resources_naming_convention|naming convention]]. 
-//​Example://​ If a file is named "​T_MyTexture_N.tga"​ it will be considered as a normal map and converted to DXT5 xGxR format automatically. ​+//​Example://​ If a file is named "​T_MyTexture_N.tga"​ it will be considered as a normal map and converted to DXT5 xGxR format automatically. **This is the recommended conversion mode**.
  
 <callout type="​warning"​ title="​Warning"​ icon="​true">​The auto mode will only be available if the image file(s) name(s) begin with "​T_"​ as specified in the assets [[modding:​resources_naming_convention|naming convention]].</​callout>​ <callout type="​warning"​ title="​Warning"​ icon="​true">​The auto mode will only be available if the image file(s) name(s) begin with "​T_"​ as specified in the assets [[modding:​resources_naming_convention|naming convention]].</​callout>​
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 Specify the size (width and height) of the converted texture. Only visible if "​Resize"​ parameter is enabled. Specify the size (width and height) of the converted texture. Only visible if "​Resize"​ parameter is enabled.
  
-> //Is Cone Step Map// 
- 
-Process the texture as a Cone Step Map. This will generate a proper Cone Step Map from a regular greyscale heightmap (DXT5 texture format). 
  • modding/editortools/texture_converter.1542110095.txt.gz
  • Last modified: 13/11/2018 12:54
  • by admin