modding:resources_types_guidelines

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modding:resources_types_guidelines [27/12/2019 21:45]
admin [Resource Types]
modding:resources_types_guidelines [28/09/2020 19:05]
admin [Resource Types]
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 | Image            |  .tga, .png, .jpg, .bmp | Image file that can be imported as a texture in the game by using the [[modding:editortools:texture_converter|Texture Converter]] tool. | | Image            |  .tga, .png, .jpg, .bmp | Image file that can be imported as a texture in the game by using the [[modding:editortools:texture_converter|Texture Converter]] tool. |
 | Material          .xml          | XML file defining shaders, parameters and rendering techniques that can be applied on a 3D model geometry. | | Material          .xml          | XML file defining shaders, parameters and rendering techniques that can be applied on a 3D model geometry. |
-| Mesh              .fbx          | FBX mesh file that can be imported as a proper 3D model in the game by using the model converter tool.  |+| Mesh              .fbx, .obj    | FBX mesh file that can be imported as a proper 3D model in the game by using the model converter tool.  |
 | Model            |  .mdl          | Binary (proprietary file format) 3D model file that can be directly read by the engine. | | Model            |  .mdl          | Binary (proprietary file format) 3D model file that can be directly read by the engine. |
 | Model Params      .xml          | XML file that define some parameters applied on a model resource such as materials list that are applied on each geometries of the model for example. | | Model Params      .xml          | XML file that define some parameters applied on a model resource such as materials list that are applied on each geometries of the model for example. |
  • modding/resources_types_guidelines.txt
  • Last modified: 28/09/2020 19:05
  • by admin