modding:editortools:texture_converter

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modding:editortools:texture_converter [13/11/2018 12:57]
admin [Conversion Parameters]
modding:editortools:texture_converter [10/12/2019 16:03]
admin [Overview]
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 Here is the list of image file format that can be converted to the DDS format used by the engine: Here is the list of image file format that can be converted to the DDS format used by the engine:
  
-  * .TGA +  * .TGA (preferred image format) 
-  * .PNG+  * .PNG (preferred image format) 
 +  * .JPG 
 +  * .BMP
  
 More information about the DDS texture file format can be found [[modding:texture_formats_guidelines|here]]. More information about the DDS texture file format can be found [[modding:texture_formats_guidelines|here]].
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 Specify the size (width and height) of the converted texture. Only visible if "Resize" parameter is enabled. Specify the size (width and height) of the converted texture. Only visible if "Resize" parameter is enabled.
  
-> //Is Cone Step Map// 
- 
-Process the texture as a Cone Step Map. This will generate a proper Cone Step Map from a regular greyscale heightmap (DXT5 texture format). 
  • modding/editortools/texture_converter.txt
  • Last modified: 10/12/2019 16:03
  • by admin