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Both sides previous revision Previous revision Next revision | Previous revision | ||
modding:editortools:texture_converter [13/11/2018 12:57] admin [Conversion Parameters] |
modding:editortools:texture_converter [10/12/2019 16:03] admin [Overview] |
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Here is the list of image file format that can be converted to the DDS format used by the engine: | Here is the list of image file format that can be converted to the DDS format used by the engine: | ||
- | * .TGA | + | * .TGA (preferred image format) |
- | * .PNG | + | * .PNG (preferred image format) |
+ | * .JPG | ||
+ | * .BMP | ||
More information about the DDS texture file format can be found [[modding: | More information about the DDS texture file format can be found [[modding: | ||
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Specify the size (width and height) of the converted texture. Only visible if " | Specify the size (width and height) of the converted texture. Only visible if " | ||
- | > //Is Cone Step Map// | ||
- | |||
- | Process the texture as a Cone Step Map. This will generate a proper Cone Step Map from a regular greyscale heightmap (DXT5 texture format). |