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game:changelogs:alpha17a [19/04/2018 15:19]
admin created
game:changelogs:alpha17a [14/10/2018 12:14]
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-**Release Date:** 21/12/2016 
  
-<panel type="​primary"​ title="​New">​ 
-- Added information message about Alpha 18 update status ​ 
-</​panel>​ 
- 
-<panel type="​primary"​ title="​Changed/​Improved">​ 
-- Increased structures/​objects generation density 
-- Traveling between zones feature is now disabled as it is very unstable and cause game crashes. (This feature will be back in the Alpha 18 version of the game) 
-- Added ammo boxes loot type in regular breakable crates 
-- Balanced loot in breakable crates 
-- Reduced roads generation fatal error probability 
-- Zombies spawning density increased by 50% 
-- Zombies are now less easier to kill when hitting them in the dead with a melee weapon or a gun 
-- Zombies can now be killed by damaging their bodies / legs / arms... ​ 
-- Improved roads network density 
-- Improved engine stability 
-- Slightly improved engine performance 
-- Inventory can now be closed by pressing escape key 
-- It is now less difficult to break crates 
-- Disabled player collision with broken crates debris to prevent some issues 
-</​panel>​ 
- 
-<panel type="​primary"​ title="​Fixed">​ 
-- Fixed freezed zombies after loading a saved zone issue 
-- Fixed freezed zombies when damaged issue 
-- Fixed knocked zombie animation not working 
-- Fixed very dark shadows issue 
-- Fixed player UI visible in zone generation loading screen 
-- Fixed invisible items in player GUI items bar after loading a zone issue 
-- Various other small fixes 
-</​panel>​ 
  • game/changelogs/alpha17a.txt
  • Last modified: 14/10/2018 12:14
  • (external edit)