Release Date: 30/09/2014

New

- Complete user interface style overhaul
- Complete player HUD interface overhaul
- New “Skip Nighttime” function (accessible with T key)
- New “Vignette” post-process effect
- UI custom skins support
- Shotguns engine support (first shotgun will be added in the next update)
- Buckshot and slug shell “bullet” type support
- Added sound when activating glowsticks
- Added sound when dragging items in inventory
- Added 3 alcohol bottles food item (alcohol negative effect on player will be added in the next updtate)
- New gun slide animation system, gun slide parts are now animated
- Added new user interface text font to replace the old generic one

Changed/Improved

- Improved text rendering
- Optimized meshes culling algorithm
- Reduced aliasing
- Improved smoke texture
- Improved player inventory user interface
- Improved XML configs system performance and reliability
- It is now possible to unassign the item from the assigned items bar by pressing the key (from 1 to 9) already assigned to the item.
- Improved guns simulation performance
- Slightly improved XML configs loading speed
- Various engine code architecture improvments
- Game now automaticaly launch “DangerousRays_avx.exe” or “DangerousRays_avx2.exe” if a proper compatibility with your CPU is found
- Reduced Z fighting graphic artifacts
- Various other small changes

Fixed

- Fixed numerous issues regarding AI navmesh generation
- Fixed some wrong impact sounds localization
- Fixed player interaction cursor active when displaying game main menu, console, inventory screen…
- Fixed some audio engine crash opportunities
- Fixed various small issues in audio engine
- Various other small fixes

  • game/changelogs/alpha16.txt
  • Last modified: 14/10/2018 12:14
  • (external edit)