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Release Date: 03/09/2014

New

- New sound engine
- 5.1 speaker system support
- 7.1 speaker system support
- Added .mp3 file format support in sound engine
- Added .wma file format support in sound engine
- New AI navigation system (prototype state, expect some issue within the first weeks)
- Added crowd support in AI navigation system
- New weapon: Glock22
- New weapon: M11
- New weapon: P226
- New reloading sound for most guns
- Added copy/paste support in the console
- Added sounds when switching a flashlight on or off
- Added new sound when eating food can

Changed/Improved

- Improved sound engine 3D spatialization
- Improved sound engine performances
- Reduced sound engine memory footprint
- Reduced sounds loading time (~300% speed improvement)
- Improved AI navigation performance
- Improved AI navigation efficiency
- Improved AI navmesh building performance
- Increased player movements speed
- Improved guns recoil feeling at low framerate
- Improved terrain rendering
- Improved sky atmosphere simulation
- Improved grass plants generation algorithm
- Reduced objects memory usage
- Optimized objects spawn time
- Reduced player view punch amplitude when melee weapon hit something
- Increased pine leaves green color channel intensity
- Tweaked footsteps sound volume and pitch according to the player speed
- Tweaked grass density
- Improved terrain satellite texture procedural generation
- Reduced plants and bushes “popup” effect
- Renamed “Global volume” audio setting to “Effects volume”
- Various small changes and optimizations

Fixed

- Fixed numerous AI navmesh generation related issues
- Fixed zombies stucked at buildings corners issue
- Fixed low volume sound issues
- Fixed sound engine hardware compatibility issues
- Fixed FPS drop when mounting ladders
- Fixed water surfaces bright color bug
- Fixed player not able to move on terrain slopes when crouched and proned
- Fixed pink tint of red colors
- Fixed memory leak related to gun fire
- Fixed wrong bullet penetration for “fabric” type surfaces
- Fixed wrong reload sound 3D spatialization when moving while reloading a gun
- Fixed “PhysX: invalid operation (PxScene::removeActor(): Actor not assigned to scene or assigned to another scene. Call will be ignored!)” error
- Fixed uppercase XML elements not recognized correctly in localization files
- Fixed potential issues in the XML file parsing system
- Fixed torchlight not responding to “Turn On” and “Turn Off” player action
- Fixed “$objectname_gascan01” wrong localization issue
- Fixed invisible objects in forests issue
- Fixed roadblocks wrong meshes rotation issue
- Various small bug fixes

  • game/changelogs/alpha15.1524143756.txt.gz
  • Last modified: 14/10/2018 12:13
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