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game:changelogs:alpha15 [19/04/2018 15:15]
admin created
game:changelogs:alpha15 [14/10/2018 12:14]
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-**Release Date:** 03/09/2014 
  
-<panel type="​primary"​ title="​New">​ 
-- New sound engine ​ 
-- 5.1 speaker system support 
-- 7.1 speaker system support 
-- Added .mp3 file format support in sound engine 
-- Added .wma file format support in sound engine 
-- New AI navigation system (prototype state, expect some issue within the first weeks) 
-- Added crowd support in AI navigation system 
-- New weapon: Glock22 
-- New weapon: M11 
-- New weapon: P226 
-- New reloading sound for most guns 
-- Added copy/paste support in the console 
-- Added sounds when switching a flashlight on or off 
-- Added new sound when eating food can 
-</​panel>​ 
- 
-<panel type="​primary"​ title="​Changed/​Improved">​ 
-- Improved sound engine 3D spatialization 
-- Improved sound engine performances 
-- Reduced sound engine memory footprint 
-- Reduced sounds loading time (~300% speed improvement) 
-- Improved AI navigation performance 
-- Improved AI navigation efficiency 
-- Improved AI navmesh building performance 
-- Increased player movements speed 
-- Improved guns recoil feeling at low framerate 
-- Improved terrain rendering 
-- Improved sky atmosphere simulation 
-- Improved grass plants generation algorithm 
-- Reduced objects memory usage 
-- Optimized objects spawn time 
-- Reduced player view punch amplitude when melee weapon hit something 
-- Increased pine leaves green color channel intensity 
-- Tweaked footsteps sound volume and pitch according to the player speed 
-- Tweaked grass density 
-- Improved terrain satellite texture procedural generation 
-- Reduced plants and bushes "​popup"​ effect 
-- Renamed "​Global volume"​ audio setting to "​Effects volume"​ 
-- Various small changes and optimizations 
-</​panel>​ 
- 
-<panel type="​primary"​ title="​Fixed">​ 
-- Fixed numerous AI navmesh generation related issues 
-- Fixed zombies stucked at buildings corners issue 
-- Fixed low volume sound issues 
-- Fixed sound engine hardware compatibility issues 
-- Fixed FPS drop when mounting ladders 
-- Fixed water surfaces bright color bug 
-- Fixed player not able to move on terrain slopes when crouched and proned 
-- Fixed pink tint of red colors 
-- Fixed memory leak related to gun fire 
-- Fixed wrong bullet penetration for "​fabric"​ type surfaces 
-- Fixed wrong reload sound 3D spatialization when moving while reloading a gun 
-- Fixed "​PhysX:​ invalid operation (PxScene::​removeActor():​ Actor not assigned to scene or assigned to another scene. Call will be ignored!)"​ error 
-- Fixed uppercase XML elements not recognized correctly in localization files 
-- Fixed potential issues in the XML file parsing system ​ 
-- Fixed torchlight not responding to "Turn On" and "Turn Off" player action ​ 
-- Fixed "​$objectname_gascan01"​ wrong localization issue  
-- Fixed invisible objects in forests issue 
-- Fixed roadblocks wrong meshes rotation issue  
-- Various small bug fixes 
-</​panel>​ 
  • game/changelogs/alpha15.txt
  • Last modified: 14/10/2018 12:14
  • (external edit)