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Release Date: 27/07/2014

New

- Added more than 50 new decorative objects (beds, drawers, sinks…)
- Added 2 new small houses
- Added 4 new destroyed houses
- Added destructible crates that drop some objects to loot
- Added objects physic impact sounds
- Added objects physic impact particle effect
- Added custom objects inventory icons support
- New gun: M1911
- New melee weapon: CrowBar
- New melee weapon: Chef Knife
- New melee weapon: Cleaver
- New melee weapon: Combat Knife
- New melee weapon: Femur
- New melee weapon: Lug Wrench
- New melee weapon: Truncheon
- Added Color Grading engine graphic feature (better colors, more contrast)
- Added Official Cone Step Mapping feature support (advanced relief effect on some textures)
- Added grass plants in the grass generation system
- Added new sun specular reflections graphic engine feature (metallic surfaces now reflect according to sun position)
- Added new dynamic cursor
- Added new food cans in the game world
- Added sounds when player open/close inventory
- Added new particle effect when hitting objects with melee weapons
- Added multiple attack animations support for melee weapons
- Added 3D anaglyph rendering support (accessible in the game settings menus)
- Added dynamic moving clouds layer (only working for NVidia graphic cards for now)
- “view_wireframe”, “view_bulletstrajectory”, “view_bulletsimpacts”, “weather_setovercast”, “weather_setinstantovercast”, “daycycle_acceleratetohour” consoles commands are now available even if dev mode is not enabled
- Added new console command “actor_spawn” that spawn entities of the game like weapons where your cursor is pointing at. for example type “actor_spawn crowbar::weapon” in console to spawn a crowbar.

Changed/Improved

- Improved XML file parsing system performances and compatibility
- Global engine lighting overhaul (Much improved realism)
- Much improved buildings interiors with plenty of new objects
- Improved forests generation quality
- Optimized grass generation speed (25% faster)
- Improved grass generation quality
- Increased SSAO effect coverage
- Optimized SSAO graphic effect (25% performance improvement when SSAO enabled)
- Optimized Bloom graphic effect (20% performance improvement when Bloom enabled)
- Removed “SSAO Quality” graphic setting (not useful anymore because of the SSAO optimization)
- Improved grass shading
- Increased grass draw distance by 20%
- Improved grass and plants loading system performance (reducing ingame micro-freezes)
- Plants are now also affected by the “grass density” setting
- Improved sound sources reverb calculations performance
- Escape key can't be used to close the inventory anymore
- Improved depth of field effect
- Improved barn building mesh
- Improved items icons quality
- Spawned ammoboxes bullets count is now randomized
- Reduced objects white edges graphical glitch under bad weather conditions
- Improved clouds color realism
- Optimized game configs system
- Fire can now cause damage to player
- Improved game startup speed
- Reduced camera bob frequency when sprinting
- Lowered default mouse sensitivity
- Improved lighting specular reflections
- Reduced player object throwing force
- Reduced items bar transparency amount
- Various food properties tweak (more realistic nutrition and hydration values)
- Food / Drink effect on hunger and thirst is now instant for less confusion
- Improved ammoboxes meshes
- Improved melee weapons impact sound effects
- Trilinear filtering is now mandatory and not exposed in the userconfig file anymore.
- Ambient music is now played more frequently
- Screenshots naming convention changed from day-month-year-hour-minute-second.jpg to year-month-day-hour-minute-second.jpg (viewtopic.php?f=10&t=285)
- Various graphic engine optimizations
- Various engine code architecture improvements

Fixed

- Fixed player underwater movement glitch (WARNING: Swimming is not implemented yet !)
- Fixed clouds graphic artifact
- Fixed player able to climb ladder with weapons or other equipped items in hands
- Fixed player able to climb ladder while grabbing objects
- Fixed wrong scaling of some trees
- Fixed “meleeweapon_pvmbaseoffset” property not taken in account in weapons configs
- Fixed zone fail to load bug when world name contain some spaces
- Fixed crash when loading a missing sound
- Fixed “You eat: …” hint message when drinking water
- Fixed ammoboxes inventory info window not displaying anything
- Fixed wrong sound effect played when drinking water
- Fixed game interaction cursor disappearing after mounting ladder
- Fixed fire sources memory leak
- Fixed some minor UI related bugs
- Fixed some rare crash opportunities
- Various other small bug fixes

  • game/changelogs/alpha14.1524143675.txt.gz
  • Last modified: 14/10/2018 12:13
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