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game:changelogs:alpha14 [19/04/2018 15:14]
admin created
game:changelogs:alpha14 [14/10/2018 12:14]
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-**Release Date:** 27/07/2014 
  
-<panel type="​primary"​ title="​New">​ 
-- Added more than 50 new decorative objects (beds, drawers, sinks...) 
-- Added 2 new small houses ​ 
-- Added 4 new destroyed houses 
-- Added destructible crates that drop some objects to loot 
-- Added objects physic impact sounds 
-- Added objects physic impact particle effect 
-- Added custom objects inventory icons support 
-- New gun: M1911 
-- New melee weapon: CrowBar 
-- New melee weapon: Chef Knife 
-- New melee weapon: Cleaver 
-- New melee weapon: Combat Knife 
-- New melee weapon: Femur 
-- New melee weapon: Lug Wrench 
-- New melee weapon: Truncheon 
-- Added Color Grading engine graphic feature (better colors, more contrast) 
-- Added Official Cone Step Mapping feature support (advanced relief effect on some textures) ​ 
-- Added grass plants in the grass generation system 
-- Added new sun specular reflections graphic engine feature (metallic surfaces now reflect according to sun position) 
-- Added new dynamic cursor ​ 
-- Added new food cans in the game world 
-- Added sounds when player open/close inventory 
-- Added new particle effect when hitting objects with melee weapons 
-- Added multiple attack animations support for melee weapons 
-- Added 3D anaglyph rendering support (accessible in the game settings menus) 
-- Added dynamic moving clouds layer (only working for NVidia graphic cards for now) 
-- "​view_wireframe",​ "​view_bulletstrajectory",​ "​view_bulletsimpacts",​ "​weather_setovercast",​ "​weather_setinstantovercast",​ "​daycycle_acceleratetohour"​ consoles commands are now available even if dev mode is not enabled 
-- Added new console command "​actor_spawn"​ that spawn entities of the game like weapons where your cursor is pointing at. for example type "​actor_spawn crowbar::​weapon"​ in console to spawn a crowbar. 
-</​panel>​ 
- 
-<panel type="​primary"​ title="​Changed/​Improved">​ 
-- Improved XML file parsing system performances and compatibility 
-- Global engine lighting overhaul (Much improved realism) 
-- Much improved buildings interiors with plenty of new objects 
-- Improved forests generation quality 
-- Optimized grass generation speed (25% faster) 
-- Improved grass generation quality 
-- Increased SSAO effect coverage 
-- Optimized SSAO graphic effect (25% performance improvement when SSAO enabled) 
-- Optimized Bloom graphic effect (20% performance improvement when Bloom enabled) 
-- Removed "SSAO Quality"​ graphic setting (not useful anymore because of the SSAO optimization) 
-- Improved grass shading 
-- Increased grass draw distance by 20% 
-- Improved grass and plants loading system performance (reducing ingame micro-freezes) 
-- Plants are now also affected by the "grass density"​ setting 
-- Improved sound sources reverb calculations performance 
-- Escape key can't be used to close the inventory anymore ​ 
-- Improved depth of field effect 
-- Improved barn building mesh 
-- Improved items icons quality 
-- Spawned ammoboxes bullets count is now randomized 
-- Reduced objects white edges graphical glitch under bad weather conditions 
-- Improved clouds color realism 
-- Optimized game configs system 
-- Fire can now cause damage to player 
-- Improved game startup speed 
-- Reduced camera bob frequency when sprinting 
-- Lowered default mouse sensitivity 
-- Improved lighting specular reflections 
-- Reduced player object throwing force 
-- Reduced items bar transparency amount 
-- Various food properties tweak (more realistic nutrition and hydration values) 
-- Food / Drink effect on hunger and thirst is now instant for less confusion 
-- Improved ammoboxes meshes 
-- Improved melee weapons impact sound effects 
-- Trilinear filtering is now mandatory and not exposed in the userconfig file anymore. 
-- Ambient music is now played more frequently 
-- Screenshots naming convention changed from day-month-year-hour-minute-second.jpg to year-month-day-hour-minute-second.jpg (viewtopic.php?​f=10&​t=285) 
-- Various graphic engine optimizations 
-- Various engine code architecture improvements 
-</​panel>​ 
- 
-<panel type="​primary"​ title="​Fixed">​ 
-- Fixed player underwater movement glitch (WARNING: Swimming is not implemented yet !) 
-- Fixed clouds graphic artifact 
-- Fixed player able to climb ladder with weapons or other equipped items in hands 
-- Fixed player able to climb ladder while grabbing objects 
-- Fixed wrong scaling of some trees 
-- Fixed "​meleeweapon_pvmbaseoffset"​ property not taken in account in weapons configs 
-- Fixed zone fail to load bug when world name contain some spaces 
-- Fixed crash when loading a missing sound 
-- Fixed "You eat: ..." hint message when drinking water 
-- Fixed ammoboxes inventory info window not displaying anything 
-- Fixed wrong sound effect played when drinking water 
-- Fixed game interaction cursor disappearing after mounting ladder 
-- Fixed fire sources memory leak  
-- Fixed some minor UI related bugs 
-- Fixed some rare crash opportunities 
-- Various other small bug fixes 
-</​panel>​ 
  • game/changelogs/alpha14.txt
  • Last modified: 14/10/2018 12:14
  • (external edit)