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game:changelogs:alpha13 [19/04/2018 15:12]
admin created
game:changelogs:alpha13 [14/10/2018 12:14]
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-**Release Date:** 30/06/2014 
  
-<panel type="​primary"​ title="​New">​ 
-- Player now spawn in his small survival bunker 
-- Added underground structures support 
-- Added new ingame ambient music system 
-- Added 4 new food objects (will be used in Alpha 14) 
-- Added terrain fake shadows system ​ 
-- Added 4800x900 resolution support (triple screen) 
-- Added "Music Volume"​ slider in settings menu 
-</​panel>​ 
- 
-<panel type="​primary"​ title="​Changed/​Improved">​ 
-- Improved objects physic bodies generation system (50% faster) 
-- Improved procedural terrain sattelite texture generation quality and color variation 
-- Improved structures templates system (building interiors are further more improved) 
-- Sun lighting improvements (less brownish tint and more realistic) 
-- Improved sound engine performances and compatibility 
-- Optimized objects action menu memory consumption and processing speed 
-- Optimized objects spawn time 
-- Improved fog simulation 
-- Improved existing buildings interiors 
-- Replaced electric poles meshes by better ones 
-- Improved trees trunk texture 
-- Reduced thunder activation probability 
-- Improved thunder simulation performances ​ 
-- Reduced ambient light blue tint 
-- Improved meshes LODS system performances 
-- Improved daycycle performances 
-- Various engine optimization and memory handling improvements 
-</​panel>​ 
- 
-<panel type="​primary"​ title="​Fixed">​ 
-- Fixed some crash opportunities 
-- Various small bug fixes 
-</​panel>​ 
  • game/changelogs/alpha13.txt
  • Last modified: 14/10/2018 12:14
  • (external edit)