Alpha 12 Changelog

Release Date: 17/06/2014


- Added new “Cone Step Mapping” engine graphic feature (this feature will be used in Alpha 13)
- Added two new building in the world generation
- Added more than 15 new decorative objects for actual and future use
- Added a system in the engine to handle some special patching task between versions of the game.
- Added 5760×1080 (triple screen) resolution support


- Improved large quantity of textures by adding details maps
- Improved structures generation speed by 50%
- Optimized game engine core (5% to 10% performance speed improvement)
- Optimized shaders system
- Added / improved objects names and descriptions
- Improved generic trees meshes
- Improved grass color variations
- Improved Navmesh generation speed
- Improved Navmesh memory management
- Mouse cursor is now centered when arriving on the game main menu
- Improved game launch speed
- Improved grass shader performances
- Improved road border trees generation
- Optimized bushes rendering speed
- More decorative objects can be stored in inventory
- Trees are not spawning outside playable area anymore to save memory.
- Reduced tall grass height


- Fixed PhysX “Cuda” error message on startup with AMD graphic cards
- Fixed some errors in material files
- Fixed some incoherent possibility to lift some really big and heavy objects
- Fixed some camera movement bugs when walking on stairs
- Fixed shadow rendering bug with straw bales
- Fixed error “Error: getFilesList() function: invalid file handle for filter mods\*. Error is: 3”

  • game/changelogs/alpha12.txt
  • Last modified: 14/10/2018 12:14
  • (external edit)