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game:changelogs:alpha10 [19/04/2018 15:08]
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game:changelogs:alpha10 [14/10/2018 12:14]
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-**Release Date:** 25/05/2014 
  
-<panel type="​warning"​ title="​Important Notes">​ 
-- This is a complete version of the game and not a proper update. We recommend you to uninstall Dangerous Rays Alpha 9 before installing the Alpha 10 version. 
- 
-- "​cfg",​ "​save"​ and "​screenshots"​ folders are now created in your user "​C:/​Users/​UserName/​Documents/​DangerousRays"​ folder instead of "​C:/​Users/​UserName/​Appdata/​Roaming"​ folder for more simplicity. 
-Because of this change you will need to tweak your game settings again. 
- 
-- Previous worlds saves files are not compatible with this version and you will need to generate a new world. 
- 
-- Irradiated trees are disabled for now, it will be added again later after some improvements. 
-</​panel>​ 
- 
-<panel type="​primary"​ title="​New">​ 
-- Added new zombie animations 
-- Added zombies sounds 
-- Added new buildings / structures (farm, water tower, 3 bus stops, gas station, shack) 
-- Added player fall damage (no broken legs for now) 
-- Improved AI navigation (AI is now able to correctly avoid static objects like barriers, rocks, cars... Most of the time) 
-- Added new zombie hit gore sounds (when hit by a melee weapon for example) 
-- Added new audio "​global volume"​ setting in the settings menu 
-- Added more than 500 new textures for actual and future use 
-- Added more than 30 new objects for actual and future use  
-- Added new "​penetrable"​ surface type config 
-- Added new "​fabric"​ surface type config 
-- Added new "​zombie"​ config type 
-</​panel>​ 
- 
-<panel type="​primary"​ title="​Changed/​Improved">​ 
-- Improved loot distribution / placement, loot will now spawn on shelves, tables and other logic places 
-- Improved navigation mesh generation speed 
-- Improved navigation mesh precision 
-- Reduced navigation mesh memory usage 
-- Jump key can now be used to stance up  
-- Improved player jump 
-- Player walk / sprint speed now depend on the climbed terrain slope angle 
-- Increased woodaxe and baseball bat impact range 
-- Reduced screenshot sound volume 
-- Improved sound reverb calculations 
-- Improved "​Supersampling"​ setting presentation in the settings menu for more clarity 
-- Zombies are now correctly aligned if they die on the terrain surface 
-- Improved terrain flattening algoritm 
-- Improved roads flattening algoritm speed 
-- Improved baseball bat texture 
-- Improved grass coloration 
-- Improved color correction effect 
-- Improved HDR and bloom  
-- Improved FXAA coverage 
-- Improved Texture sharpening effect 
-- Improved sound engine performances 
-</​panel>​ 
- 
-<panel type="​primary"​ title="​Fixed">​ 
-- Fixed cut object name on inventory icons  
-- Fixed objects spawning on roof issue  
-- Fixed terrain geometry going through buildings ​ 
-- Fixed buildings spawning on roads  
-- Fixed cut text in the action menu 
-- Fixed objects white border rendering bug  
-- Fixed rare physics engine, objects physic envelope generation issue 
-- Fixed rare double played sound issue 
-- Fixed some ingame crash opportunities 
-- Other minor issues fixes 
-</​panel>​ 
  • game/changelogs/alpha10.txt
  • Last modified: 14/10/2018 12:14
  • (external edit)